YOUR FAVORITE
INFLUENCE DEALERS IN TOWN
class Hacker:
def __init__(self, name, skills, equipmen-
t=None):
self.name = name
self.skills = skills self.equipment = equipment or []
def show_info(self):
print(f”Hello! I’m {self.name}, the hac-
ker of the team.”) print(“Skills:”)
for skill in self.skills: print(f”- {skill}”) print(“\nEquipment:”)
if self.equipment:
for item in self.equipment:
print(f”- {item}”) else:
print(“I don’t have any equipment yet.”)
def hack(self, target): print(f”\nHacking into {target}!”)
# Here you could add the specific hac-
king logic for the game.
class Hacker:
def __init__(self, name, skills, equipmen-
t=None):
self.name = name
self.skills = skills self.equipment = equipment or []
def show_info(self):
print(f”Hello! I’m {self.name}, the hac-
ker of the team.”) print(“Skills:”)
for skill in self.skills: print(f”- {skill}”) print(“\nEquipment:”)
if self.equipment:
for item in self.equipment:
print(f”- {item}”) else:
print(“I don’t have any equipment yet.”)
def hack(self, target): print(f”\nHacking into {target}!”)
# Here you could add the specific hac-
king logic for the game.
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