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YOUR FAVORITE
INFLUENCE DEALERS IN TOWN

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class Hacker:
def __init__(self, name, skills, equipmen-

t=None):
self.name = name

self.skills = skills self.equipment = equipment or []

def show_info(self):
print(f”Hello! I’m {self.name}, the hac-

ker of the team.”) print(“Skills:”)

for skill in self.skills: print(f”- {skill}”) print(“\nEquipment:”)

if self.equipment:
for item in self.equipment:

print(f”- {item}”) else:

print(“I don’t have any equipment yet.”)

def hack(self, target): print(f”\nHacking into {target}!”)
# Here you could add the specific hac-

king logic for the game.

class Hacker:
def __init__(self, name, skills, equipmen-

t=None):
self.name = name

self.skills = skills self.equipment = equipment or []

def show_info(self):
print(f”Hello! I’m {self.name}, the hac-

ker of the team.”) print(“Skills:”)

for skill in self.skills: print(f”- {skill}”) print(“\nEquipment:”)

if self.equipment:
for item in self.equipment:

print(f”- {item}”) else:

print(“I don’t have any equipment yet.”)

def hack(self, target): print(f”\nHacking into {target}!”)
# Here you could add the specific hac-

king logic for the game.

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